Again, yes it's relatively unlikely to have an impact.
Most people will probably be on quake live but quake 3 regular still exists. But what if Blizzard decides to stop supporting it? TCP/IP gives a customer agency and independance removing it also means that your ability to play the game with friends is entirely dependand on Blizzard's will to support the game (or even Blizzard's existance). They are the same you can get both quake 3 gold on gog and quake live on steam, they are incredibly cheap. D2 remaster will probably be as popular then as D2 classic is now. But nonetheless, D2 remake/remaster is highly awaited, because D2 is popular to this day. It's more the way Blizzard implemented this change (and their obviously pretentious reasoning) that urks me.
If you used to lan D2 still today it’s very unfortunate for you and I agree that less features is worse than more feature but I still can’t imagine millions of people in 2021 meeting in a garage everyone with their own pc and monitor to play D2 in LAN like I did ages ago with Quake 3 Arena.You're right that this will not have a huge impact. It’s basically the old game with a new layer of graphics, the fact that you can seamlessly switch between old and new graphics is a proof of that. If you used to lan D2 still today it’s very unfortunate for you and I agree that less features is worse than more feature but I still can’t imagine millions of people in 2021 meeting in a garage everyone with their own pc and monitor to play D2 in LAN like I did ages ago with Quake 3 Arena. The customer has only disadvantages through this decision.It’s not a remake, it’s a remaster. But to praise this as a service to the customer ist a blatant lie.
Quake III Arena was also on Sega Dreamcast and playable online. Quake 2 is on the original PlayStation and 64. Blizz could just say "we're limiting piracy" and everyone would be somewhat fine. Id is definitely working on a new one I feel like with all this Quake.
Plenty of other modern games release with TCP/IP functionality, without any security concerns. A remake has to be better and has to offer more features than the original, otherwise you could just release a high-res texture and animation pack for the old game and call it a day.īlizzard isn't just bad, they are dishonest. I will never play D2 (Sacred 2 is superior imo), but removing features is never a good thing. I was damned proud of that and people just couldn't believe I wasted 'em all with just the damned mouse.īut that total frenetic buzz generation is something I sincerely miss from what Quake was and forever will be for me.I mean, I still play LAN with a friend on a weekly basis. The keyboard config was fucked up and I just couldn't get it worked out in time before the match began so I did what I always do: left mouse = fire, right mouse = jump, wheel button = move forward (always run enabled), wheel up/down = next/previous weapon. Still love Q3A, still play it somewhat regularly but I'm older now and my reflexes just ain't what they used to be, but I still have fond memories of going into a local competition back home and wasting 15 competitors using just my Microsoft Intelliimouse alone and taking the prize by doing so.
I was pretty serious about Quake III Arena for a long time - I never cared at all about team based efforts so I never got into Team Arena, Capture The Flag or anything like it, just pure straight Free For All deathmatch till I couldn't play anymore for whatever reason or H2H to prove myself.
There was a time when I got into Quake II pretty heavily and I had the chance to get into some mods that used the grappling hook and that added an entirely new dimension the game even more so than rocket jumps did for me in Quake. For me nothing to this day matches the sheer insane blitz feeling I'd get when I was "in the zone" playing Quake, nothing else has ever provided that emotional sense of just blasting the hell out of everyone and everything as fast as possible. I never gave a shit about the graphics personally as frame rate is life so that was never relevant at all.